reptomancer. The max hp mask can literally be run winning so I think it's fair. reptomancer

 
 The max hp mask can literally be run winning so I think it's fairreptomancer  Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight

Great relic. Spider-Man 2. u/Alexm42 (to be released when we use an Omamori charge) . 2K votes, 115 comments. If you're taking out the daggers, her damage output is less dangerous than the other two elites. , even the tri-sentries attack for 18. So the best Custom Squad consists of all Ranged mechs or at least 2. The risk is just not worth it if you're trying to win. Slay the Spire. Just for any new players reading, the boot is a bit of a meme for being worthless. soccercobra50. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Definitely not balanced. Instead of daggers he summoned fire sprites, and instead of a massive attack, he had a heal. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The Reptomancer is an elite encounter fought in Act 3. Reply andagoat Eternal One + Ascended • Additional comment actions. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. ReplyAlso barricade and blur are simply stronger ways to carry over, albeit less consistent. TheIncomprehensible. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. Gain 50 Gold. Then she no longer started showing up in the easy pool. Things used in this project . The modifiers for this daily are:1. Repto finna get a lay or two and ain't about drama. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. SPACEMANTIMEZ • 8 mo. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Maybe a rival to the Crow. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. Honestly, Philo Stone is now much more takable since the nerf. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Reptomancer: 4. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Notes on fighting Reptomancer: Step 1: Crank up the music. She doesn't fit in well as a normal Beyond enemy. Lagavulin is the most annoying in act 1. Daily Discussion/Debate #60: Glass knife. ago. Multiple enemies is so common that this is a pretty ok pick imo. Setup Silent Uncommon Skill. This is one of the cards which sometimes you just have to pick up to not die to Gremlin Nob or Lagavulin (or boss, in particular Slime Boss). It also allows for fun synergies. Consider 3 if your deck is good at killing the knives. It helps focus down an orb. Movies & TV. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. You can do a lot with 3 cards and 6 energy on Watcher. Monsters. Donu & Deca: 4, because Donu's attack is bigger. 34 6 New from $11. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Winning a run in each Ascension will unlock the next Ascension for that character only. Data accurate as of December 07, 2022. The competition is between this dagger throw and poisoned stab. Reply yommi1999 Ascension 20 • Additional comment actions. Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeSo, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Option 2: Upgrade a card, 25% chance of a curse. Reptomancer, Jaw Worm horde, Shapes, and Darklings. Reptomancer Spear and Shield Heart Jaw Worm Voting closed Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Ice Cream Rare Relic. The only place the targeting gets fiddly is on Reptomancer if there's 3 or more daggers, sometimes selecting the one you want is a pain Reply reply Mean_Agency_5808So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. Repulse: Shuffles 2 Dazed into the draw pile. In this case, it's checking whether your deck can consistently. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. A Thousand Cuts Silent Rare Power. 15 block is quite a lot if you don't have block scaling. Immolate would be the best aoe, but something like conclude+ would work well too. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. Put all Cost 0 cards from your discard pile into your hand. For some bizarre reason the the Rocket. Playing on Custom Mode disables Achievements and the Leaderboards. In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right place. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Preserved Insect is a great common relic. 33) Iffy corruption. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. As a result, experienced STS players may find the adjustment difficult. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). You can hack while stealthed; hacking in this. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Easily and uncontestably the best mech in the game is the Rocket mech. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. I don't think I've ever actually been able to use Omega effectively. A carnage that doesn't exhaust. ) She slaughtered me. . You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. Barrogh • 4 yr. You can, in fact, have too many Shrugs, that you can't get to your essential powers/attacks. Probably my fault for not rolling the dice correctly on the first two turns. Lagavulin, Book of Stabbing, Tri-sentries, and Gremlin Nob all also encourage calculation and betting in order to minimize hp loss. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. She has relatively low hp for an elite and the daggers have very low hp for act 3. Weekly Patch 51: Recursion. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Electrodynamics is 2 energy for aoe scaling damage. New comments cannot be posted. Please nerf that. At the start of your turn, draw 1 additional card. With slavers its similarly important to kill the red slaver in the back. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. One of the Reptomancer’s attacks also has a weakening. I think she was buffed upon being promoted to an Elite, though. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. Gremlin Nob ALWAYS applies vulnerable on turn 2, Slavers go from being a fight that will soften you up to a fight that will 100-0 you, and Reptomancer goes from something you spend a decent amount of time killing daggers to something you need actual area damage for or you WILL die. < > Showing 1-15 of 15 comments . You take advantage of Defect's ability to handle act 1 extremely well, otherwise you wouldn't be beating the act 1 bosses "without issue". ago. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. 29. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. In wrath, 24 (32) damage is a. A peculiarity of thermal motion of very long linear macromolecules in entangled polymer melts or concentrated polymer solutions is reptation. An empty floor is always a really bad thing, as was the relic option. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. By Sampstra Games and 1 collaborators. I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. Or wins against Time Eater, but die to Reptomancer. But all have negative effects. on July 30th! Looking forward to. Bottling a defrag is good for scaling but you still need your focus to do something for you. ago. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. Elite Monsters and Bosses Guide. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Dedicated to all discussion on the roguelike deckbuilding game Slay the…Elite - Reptomancer. I saw this bug but with the gremlin leader, not reptomancer. Having your good cards early is. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. The Regeneron Science Talent Search provides students a national stage to present original research and. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Losing a run will NOT reset any progress or decrease your Ascension number. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. Plus having actually hard elites in act 3 is good, considering for awhile act 3 has been the easiest act. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. Please nerf that. Nah, reptomancer is fine, she makes it so having good frontloaded damage/aoe cards is important in act 3. A17+ Reptomancer. Boss - Well, Donu and Deca are definitely the easiest and most straightforward. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. Deva Form Watcher Rare Power. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. ) and other relics (Charon's Ashes, Letter Opener, ect. Really nice in sentry and slavers fight, and can perform well in a lot of non-boss fights moving forward from Act 2, as well as Awakened One. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). 12 (16) AoE is FAT on Watcher. Anything else should be a walk in the park. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. 162K subscribers in the slaythespire community. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. My vote for the best common attack on Silent. The Gremlin Nob is an Elite enemy found primarily in Act 1. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. 1 (0) Energy | Place a card in your hand on top of your draw pile. 15 block is quite a lot if you don't have block scaling. 3) Ssserpent: gives you more and more gold which gives you more and more stuff so the benefit gets bigger and bigger over time. Team Housekeepers' ford reptomancer. Pandora's Box: The box can dick you over by replacing too many cards that can block. Necronomicon is a Relic obtained through the Cursed Tome Event. If the Reptomancer attacks this turn, you suddenly have to defend against a 25 attack, a 14x2 attack and two 9 attacks from the two new daggers. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Now reptomancer on the other hand, is scary AF. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Reptomancer has rained on my parade on more than one occasion. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Elite Monsters and Bosses Guide. Release Date:30 ratings. However, considering that this has the potential to copy the boss relic that one. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. I just had an Ironclad deck where I crushed that reaper elite and that. Farow • Additional comment actions. Bowling Bash is a really underrated card when it comes to those fights as well. In this case, the OP didn't gain any health from Reptomancer or her minions. Sculpting Steel: This one is really good but also really fun. Astrolabe: Astrolabe is. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Sometimes you have a really powerful deck and just lose to turn 2 Reptomancer. Definitely not balanced. Reptomancer will end runs where you could have handily beaten the last boss. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Daily Discussion/Debate #65: Reckless Charge 2. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. This relic, I think, is a lot stronger than people sometimes give it credit for. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Remove all strikes/defends is incredible. 10. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. Share. The power level drops off somewhat in Act 3 which only has Reptomancer as the standout fight where this shines. It's not that rare at all that your deck is pretty good at killing the boss but would get screwed by one specific elite - BoS kills decks that couldve beaten the champ with slow scaling decks, reptomancer is another obvious outlier example. Shuriken Uncommon Relic . A Streamline+ that doesn't scale. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Even without self inflicted statuses it's still good, especially on higher Ascensions, due to enemies which put statues in your deck. Reply. Draw enough statuses to kill the leader. r/slaythespire. When considering that you evaluate your deck to answer, “Can I either block that amount of damage turn 1 reliably or can I quickly kill or weaken multiple enemies to lessen the damage”. Battle Hymn Watcher Uncommon Power. It's more complicated than just the math. Gaming. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Effects like that are even notorious for being bad. Mods on the table below with a * next to them are Daily modifiers and. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. Weekly Patch 51: Recursion. Defect is a worthless character. • 4 yr. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Every time you play 3 Attacks in a single turn, gain 4. ) She slaughtered me. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Monsters. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Reply. Gremlins leave so you skipped #2 & #3. According to the wiki, Reptomancer debuted in weekly patch 33. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. 1. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Then it proceeds to summon minions ( I hate this mechanic. This relic, I think, is a lot stronger than people sometimes give it credit for. Barricade (Ironclad - Power)Floor 40 Reptomancer, 16 damage Floor 42 Giant Head, 13 damage Floor 44 Nemesis, 12 damage Floor 48 Reptomancer, 3 damage Floor 50 Donu and Deca, 5 damage By my measure I perfected 2 of these fights, but the game awarded me Perfect x 2 and Champion x 7 for a final score of 1363. Battle Hymn Watcher Uncommon Power. You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. Turns defense into a bit of offense. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Ritual dagger benefits from no such downsides. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. The Champ is one of the three bosses encountered at the end of Act 2. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Posted by u/Crosssmurf - No votes and no commentsUninteresting, but pretty good all-around. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Fun fact: Before Reptomancer, there was a forth temporary elite in the beta branch called the "Flame Bruiser". From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. The same elite can appear multiple. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. I have no clue. Astrolabe: Astrolabe is almost always better. ago. There's your answer. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). aranaya • 8 mo. Ironclad - He has a great offensive (Strength + multi hit moves/Heavy Blade) and defensive. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. In wrath, 24 (32) damage is a. Something must have really gone wrong if you can't even kill the daggers in 12 cards. Sentries and Chosen are just two examples of fights which get significantly easier with Evolve in your deck. Browse game. This event used to be really annoying by design. However, considering that this has the potential to copy the boss relic that one. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. This event used to be really annoying by design. ago. So I killed all the daggers fast, but he kept summoning more. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. Same with the Act 4 elites. Winning a run in each Ascension will unlock the next Ascension for that character only. Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. Republican. 2. Also Streamline is a priority upgrade, oddly. 2 Energy | Whenever you play a card, deal 1 (2) damage to ALL enemies. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. The same elite can appear multiple times in an act, but cannot be. Daily Discussion/Debate #104: Lagavulin. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Every time you play 3 Attacks in a single turn, gain 1 Dexterity. A well stacked Genetic Algorithm is a great solution to this problem. Born. ) She slaughtered me. Can use some adjoustments #1. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . That's a pretty solid run of "better for fights". Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. It helps killing one of the slavers in the act 2 trio. Attacks: Attacks upgrade at A2+. Thus you are gaining a lot of rewards. 2) Hungry Face: One time and its over. If you don’t get offered any of the stronger cards toward the end of act 1, it’s perfectly acceptable to have 3-4 damage cards (especially if you are diligent about removing strikes. Bag of Marbles Common Relic. Report Save Follow. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Slay the Spire. Lagavulin is the most annoying in act 1. One of the Reptomancer’s attacks also has a weakening. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. Exhaust. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. I rarely take Barricade, but it can sometimes be very strong with solid block (especially Impervious) and an Entrench already. Act 2 is definitely the hardest in terms of hallway fights. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. if you have 3 total energy, use burst for 1, then a 2 energy malaise, you get two uses of a 2 energy malaise. Honestly Reptomancer is a pretty good reality check for Act 3. level 2 · 4 yr. Why do you have an empty space when burning blood should be? 7. Robert M. Kusosaru. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. Not enough block considering I had lots of block cards and. At the start of your turn, gain Energy and increase this gain by 1. Sometimes your deck just isn't good enough to deal with +1 enemy strength. You can have a deck that wins against Champ, but die to Book of Stabbing. Probably just Reptomancer and maybe Slaver Trio. Fire breathing in play. ago. sentries are the easiest base elite fur sure, but regen sentries can be difficult to kill beclaws on ascension 18+ with the additional daze from each debuff you draw very few attacks purr turn after cycling through your deck once. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. The passive block that this grants is usually enormous by the end of the run. Gain 1 Energy at the start of each turn. 07 1 Collectible from $8. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Definitely not balanced. Shuffle a Daze into your draw pile. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). This would help a lot. A18 is the single biggest difficulty spike IMO. Torii acts before this relic regardless of order of acquisition. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Aug 29, 2019 @ 1:31am Thanks for the warning, now everytime I have encountered this enemy I kill off him/her as fast as possible and if I dont have. Gain 1 Energy on the first turn of each combat. When you have Corruption, you basically take every Shrug it Off you see. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. The reptomancer fight is the only fight I know of that actually seems to use this configuration. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Next turn, add 3 copies of that card into your hand. It is nice for longer Elite and boss fights with statuses. The Reptomancer. This could happen on turn 3 or later, which can be pretty damaging. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . At that point, she was a regular enemy who could show up in both the easy and hard pools (like how Darklings do today). Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. $8. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. Reply. Paperback. At the start of each combat, this card will be in your hand. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. I googled it and saw a Steam thread which said you should focus the daggers. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. 78K. (not Ethereal. Please nerf that. 178K subscribers in the slaythespire community.